
Event Get Out of Dodge + Cover - Dodgeball Tournament
Event Date and Time Information
Date and Time
Event Details:
Description
Get ready for a day packed with excitement and adrenaline at our Dodgeball Showdown! This fun-filled, action-packed tournament is perfect for teams eager to showcase their skills, strategy, and sheer determination on the court. Whether you're a seasoned dodgeball pro or a newbie just looking to have a blast, our event promises high-energy competition with plenty of laughs and thrills. Teams of all skill levels will battle it out in a series of fast-paced matches, with plenty of opportunities for epic throws, impressive dodges, and strategic plays. Prizes will be awarded not just for the champions, but also for standout performances, sportsmanship, and creative team spirit. So, gather your friends, gear up, and get ready to dodge, duck, dip, dive, and dodge your way to victory.
HIGHLAND ROAD COMMUNITY PARK RECREATION CENTER
May 24 / Begins at 1 p.m.
Minimum of 6 players per team / Each team must have atleast (1) 18+ player present
Registration closes May 17
Tournament/Game Rules:
Teams
Teams will be made up of 6-10 players. Six (6) players will compete on a side; others will be available as substitutes. Substitutes may enter the game if a ball is caught and fewer than six teammates are on the court. Only six members of one team are allowed on the court during the game. The only other time a player may enter the game is during timeouts or in the case of injury. In the coed games, men must be substituted for men players, and women must be substituted for women; teams are not allowed a cross gender substitution. There should be at least 1-2 women per team. A minimum of six (6) players must be present to start a game. All participants must wear athletic court/gym shoes to participate.
Field and Equipment
Game area has marked sidelines, end lines, attack lines, and one center line. Six (6) balls will be used for every match. The elimination zone will be located along one side of the court on the benches.
Boundaries
All players must maintain one point of contact with boundary lines unless going to retrieve a ball. When retrieving a ball, players must pass through the end line and immediately re-enter the playing area through the end line. A player not immediately re-entering the playing area will be declared out. If a player goes into the safe zone and no ball is located in the safe zone ,that person will be called out. A player may be handed a ball, provided the player receiving the ball remains completely within their team’s field boundaries. A player may not enter or exit the court through the sidelines at any time, including avoiding being hit or attempting to catch a ball. Players must not have any part of their body cross the centerline and contact the ground on the opponents’ side of the court. An automatic out will occur if the player leaves or enters through the sidelines or crosses the centerline.
Beginning the Game
Game begins by placing the dodge balls along the centerline – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. Anyone caught pushing an opponent at the start will be called out. Do not touch the other team “intentionally” at the beginning. Sliding will not be allowed at the beginning of the game; an out will be called. If a player is called out due to sliding, they cannot re-enter the game via catch. After running up to retrieve a ball at the beginning of the game, the player’s feet must travel across the end line and both feet must be on the ground before the ball can be thrown.
Object of the Game
The object of the game is to eliminate all opposing players by getting them "OUT". This may be done by:
1. Hitting an opposing player below the shoulders with a LIVE thrown ball.
2. Catching a LIVE ball thrown by your opponent before it touches the ground, basket or other object out of bounds.
3. Crossing the centerline or exiting or entering the court from any line but the back line when retrieving loose balls.
4. Kicking the ball at the other team with the intention to get a member of the opposite team out. A player may only kick the Dodgeball to pass it to a member of their team or to pass to the opponent.
5. More Guidelines can be found in the “Outs and In’s,” section.
Declaring a Winner
Each match consists of as many games that can be played within the given time. Play continues until one team is eliminated. At that point, the referee calls time and awards the winning team one point for each remaining player for that game. At the end of the given time the referee will tally up all the remaining players from the games played and determine a winner for the match. The team with the highest score, most cumulative players not “out,” at the end of the match wins.
Elimination Zone
A person struck by a legally thrown ball must go to the elimination zone. The elimination zone is located along the sideline of each team’s half of the court. All players in the elimination zone must remain seated on the bench at all times. The player sitting closest to the ref will be the next to enter the game, any player that is not sitting on the bench will not be allowed to enter the game. Players must re-enter the court in the order in which they were sent to the bench. (Keep your order of “out” while sitting on the “ bench.”) If a ball rolls into the elimination zone, a player in jail may roll it back on the court, but must remain on his bench. Players who have been called out and are on the benchl cannot leave the bench to retrieve stray balls for their teammates; you may how ever, roll the ball back into play if they are in arms reach of the benchl. Players are released from the elimination zone when a teammate catches a legally thrown ball before it hits the ground, wall or ceiling. A maximum of (6) players may be on the court for each team unless otherwise specified before the start of the match. If called out, move directly to the back of the court and out of play. Players will be warned if caught protecting teammates from getting hit. If that team is caught protection a second time a penalty shall be declared.
Timing, Time-Outs
There will be a running clock throughout the time given for each match. There is no time limit to any individual game. When the given time has run out, the game in progress will be ended immediately. The remaining players on both sides of the court will be tallied and factored into the final score. Each team will be allowed one (1) 30 second timeout per match. At this time a team may substitute players into the game.
Outs and In’s “a guide to what is considered an out or is not a out.”
To reduce stalling, the referee will have discretion to call a “stall attempt”. The referee will signal this by raising his/her hand and loudly saying “stall warning”. If the offending team has not made a legitimate throw, the referee will count down from 5 seconds. If the referee reaches zero on his/her countdown, all of the balls will go over to the non-offending team. Play will resume once the non-offending team has possession of all the balls. Uniforms are considered part of a player's body. If the uniform is hit you are out. (Thus baggy clothing can be a disadvantage). Any ball that touches the ceiling or wall is a dead ball and does not result in an out. If a defender attempts to catch a live ball, but drops it, the defender is out. The defender may block a live ball with another ball. That ball is still a live ball however, until it hits the floor, wall or ceiling. If a blocking ball is dropped as a result of contact from a live ball, then the player who drops the ball is out. A player shall not leave the playing field to avoid being hit or in an attempt to catch a ball. The player violating this rule will be considered out. A player hit in the head while ducking or dodging IS out. Unsportsmanlike conduct (intentional head shot, explicit language, or badgering the referee…) will result in immediate ejection from the game, and one less starting player for any further games in the match. In the case of a headshot the thrower will be out. Players may not drop their blocking Dodgeball for any reason; even if you deflect a ball into the air and set your blocking ball down, you will be called out. DO NOT DROP YOUR BLOCKING BALL. All outs will be based off the honor and/or referee system. A referee will be on hand to call outs but cannot follow every thrown ball. If a dispute occurs the referee will solve the problem any way deemed appropriate. This may result in a double elimination or one player out. All decisions by the referee are final. Play-off over time In the event of a tie game in the playoffs, the “1/2 circle of knockout” will be played. This consists of two “shoot out” rounds followed by a “final showdown” round if needed. Set up: One ball is placed in either half circle of the free-throw line circle with each player facing each other. Six players from each team face off, team with the most points at end of shoot out wins. Procedures: 1 point is awarded for each of the following: Players steps out of the half circle for any reason. A player is hit by ball and does not catch it, throwing team receives point. If ball is caught, catching team received point. No point on missed throw. Final showdown round: Each team selects one player for a round and play continues until one round is not tied.